Παιχνίδι με Κάρτες AS Παιχνιδια Με Καρτες: Σωστο Ή Λαθος (1040-21407)
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4 installments 0% επιτόκιο, 20€ έως 300€
3 to 60 installments 300€ έως 100.00€
- Ship with ACS Courier
- Αποστολές με μεταφορικές εταιρίες για ογκώδη αντικείμενα
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Pickup from the store:
Leof. El. Venizelou 73 (former Theseos), Kallithea
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The AS Παιχνίδια Με Κάρτες: Σωστό Ή Λάθος is an engaging board game that offers a unique blend of fun and education. It is designed for players aged 10 and older and accommodates 2 or more players. This game, part of the renowned AS Games collection, is focused on promoting social awareness.
Gameplay Overview: Players interactively decide whether various scenarios depicted on the game's cards are 'Correct' or 'Incorrect'. This experience enriches their understanding of social norms.
- Educational Value: Teaches children about appropriate behavior.
- Interactive Gameplay: Engaging and enjoyable play for all.
- Strategic Thinking: Encourages analysis and critical decision-making.
The objective is to help players accurately distinguish between correct and incorrect behaviors. This dynamic encourages critical thinking and discussions among players, making it a valuable educational tool.
Overall, AS Παιχνίδια Με Κάρτες: Σωστό Ή Λάθος stands out as a wonderful resource for families and educators alike.
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Age Range10 years and above
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Number of Players2 or more
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Game TypeBoard Game
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ComponentsA set of cards with correct and incorrect behavior scenarios
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ObjectiveTo correctly identify and differentiate between correct and incorrect behaviors
Ratings
Description
The AS Παιχνίδια Με Κάρτες: Σωστό Ή Λάθος is an engaging board game that offers a unique blend of fun and education. It is designed for players aged 10 and older and accommodates 2 or more players. This game, part of the renowned AS Games collection, is focused on promoting social awareness.
Gameplay Overview: Players interactively decide whether various scenarios depicted on the game's cards are 'Correct' or 'Incorrect'. This experience enriches their understanding of social norms.
- Educational Value: Teaches children about appropriate behavior.
- Interactive Gameplay: Engaging and enjoyable play for all.
- Strategic Thinking: Encourages analysis and critical decision-making.
The objective is to help players accurately distinguish between correct and incorrect behaviors. This dynamic encourages critical thinking and discussions among players, making it a valuable educational tool.
Overall, AS Παιχνίδια Με Κάρτες: Σωστό Ή Λάθος stands out as a wonderful resource for families and educators alike.
Technical Specifications
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Age Range10 years and above
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Number of Players2 or more
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Game TypeBoard Game
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ComponentsA set of cards with correct and incorrect behavior scenarios
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ObjectiveTo correctly identify and differentiate between correct and incorrect behaviors